Combat Mission Game Engine 4

Dunno how I missed this news posted already December 24th 2016. Anyways read below:

At long last, Combat Mission moves from Game Engine 3 to Game Engine 4! In the Store you will find Upgrades for CMBN, CMRT, CMBS, and CMFB. CMFI’s needs a little more time in the oven, but it will be along shortly.

After we have a little time to recover there will be a central page of information about Game Engine 4. For now just visit one of the supported CM Families in the Battlefront Store and look for the various Upgrade options. The details are there for your viewing pleasure.

We offer a bunch of different purchase options, including product specific Upgrade 4 installers, specials for both Upgrade 3 and Upgrade 4 (where applicable), and the Upgrade mega pack with all 5 Families covered (including CMFI). It was a last minute rush of minutia to get them out to you, so enjoy!

Also know that CMBN, CMRT, CMBS, and CMFB Base Games and Base Game Bundles are all using Game Engine 4 now. CMFI, once we get some details ironed out, will also be at Game Engine 4.

Happy Holidays!


HQS v2.6 Sound Mod for CMBN, CMFI, CMRT, CMFB

Sound mod for CMBN, CMFI, CMRT, CMFB

Changelog 2.6
1,500 new sounds:
Canadian” voice
More new sounds for the American, Polish,Italian,British,German and Russian infantry and more new sounds death
More ricochets / penetrations / impacts / explosions / zips/incoming artillery/hits/ricochets
Improved ambient sounds
Italian ambinet (unpack and raplace Z/HQS2.6/background )
Improved small arms
and of course lots of other fixes and improvements

Source CMMods III

Icons for Combat Mission Red Thunder by Wgbn1968

For my convenience, I made icons for CMRT based on modern military symbology. Huge thanks to Lt. Smash for his icons, which served as a base for alterations. Made without the use of flags, because I think that they (the flags) impair perception. “Shared” redone, not all. If someone can explain how to change the binding of the icons on this unit, write in comments or mail It seems to me that the main purpose of the Marder II can not be considered as an assault gun or self propelled gun. I would like to change.

PMCTODO download broken iconsCMRT_modern_2.7z

Source CMMods III

Red Thunder Quick Scenarios


Here are four of the first Quick Scenarios I have made for CMRT, two medium and two large meeting engagements. These Quick Scenarios feature a Battlefront supplied Quick Battle map that I have added units to each side and set up the victory parameters. The briefing supplied only contains information about the map, nothing on the units you have or on what to expect facing you. The medium battles are roughly company in size and the large battles feature several reinforced companies. Each file has three versions; Regular, Professional and Expert. The units, map and AI plans are the same for each version of the battle. The only difference is the victory conditions parameters required to achieve a total victory.

Source The Proving Grounds II