Combat Mission Black Sea Battle Pack 1 is excited to release our second Battle Pack for Combat Mission! This Battle Pack for Combat Mission: Black Sea is brought to you by campaign designer Thomas West, author of the celebrated campaign “Task Force Spartan Resolve”. This Battle Pack also has the distinction of being the first released content to take advantage of the new Upgrade 4 features.

Battle Packs extend the life of mature Combat Mission titles by adding dozens of hours of entertainment through new campaigns and standalone scenarios, all crafted to take advantage of a wide range of equipment and formations available to the Combat Mission setting.

As an expansion of Combat Mission: Black Sea, this Battle Pack is set in the fictional 2017 conflict in Ukraine that the base game simulates. The Battle Pack includes two new campaigns, one for the USA, and one for Russia, as well as six standalone scenarios and 27 new Quick Battle maps. In total, this Battle Pack includes 21 new challenging missions!

Key content for this Battle Pack includes:

New United States campaign: “The Glorious Cause”. You will command the 2nd Squadron of the 2nd Cavalry Regiment (2/2CR). Equipped with Strykers and based in Vilseck, Germany, 2CR is the longest-serving active Cavalry regiment in the U.S. Army. As a squadron commander in 2CR, you will be among the lead forces of the NATO conventional intervention in Ukraine, and the spearhead element for the NATO armored push into central Ukraine to stop the Russian advance on Kiev. Although the campaign is centered on Stryker Infantry forces, other friendly forces that you will encounter include elements of the 82nd Airborne Division, 3rd Infantry Division, and the Ukrainian 92nd Mech Brigade and 17th Armored Brigade.
New Russian campaign: “The Push from Dniprodzerhyn’sk”. Command a Battle Tactical Group from the 205th Motorized Rifle Brigade, equipped with BMP-3Ms, T-72B3s, and T-90AMs. Spearhead the attack along H11/E50 highway after crossing the Dnieper at Dniprodzerhyn’sk, with the mission of pushing towards Kiev from the south. Bring the fight to Ukrainian and American forces!
6 standalone scenarios.
27 Quick Battle maps (based on maps from the Battle Pack missions).

Cost $10 or 9.17euro


Combat Mission Game Engine 4

Dunno how I missed this news posted already December 24th 2016. Anyways read below:

At long last, Combat Mission moves from Game Engine 3 to Game Engine 4! In the Store you will find Upgrades for CMBN, CMRT, CMBS, and CMFB. CMFI’s needs a little more time in the oven, but it will be along shortly.

After we have a little time to recover there will be a central page of information about Game Engine 4. For now just visit one of the supported CM Families in the Battlefront Store and look for the various Upgrade options. The details are there for your viewing pleasure.

We offer a bunch of different purchase options, including product specific Upgrade 4 installers, specials for both Upgrade 3 and Upgrade 4 (where applicable), and the Upgrade mega pack with all 5 Families covered (including CMFI). It was a last minute rush of minutia to get them out to you, so enjoy!

Also know that CMBN, CMRT, CMBS, and CMFB Base Games and Base Game Bundles are all using Game Engine 4 now. CMFI, once we get some details ironed out, will also be at Game Engine 4.

Happy Holidays!


HQS v2.6 Sound Mod for CMBN, CMFI, CMRT, CMFB

Sound mod for CMBN, CMFI, CMRT, CMFB

Changelog 2.6
1,500 new sounds:
Canadian” voice
More new sounds for the American, Polish,Italian,British,German and Russian infantry and more new sounds death
More ricochets / penetrations / impacts / explosions / zips/incoming artillery/hits/ricochets
Improved ambient sounds
Italian ambinet (unpack and raplace Z/HQS2.6/background )
Improved small arms
and of course lots of other fixes and improvements

Source CMMods III

HQS 2.4 Sound mod for CMBS, CMSF, CMAF

Sound mod for Combat Mission: Afghanistan, Black Sea and Shock Force by Waclaw

Changelog 2.4:
– 2,600 new sounds:
– Arabic voice
– British voice
– German voice
– “Canadian” voice
– new sound: M203, M4A1, AK-74, AKM, AKS-74U, M249, l85a2, sniper rifle, KPVT, D10-tunk gun, U-5TS-tunk gun, L30A1-tunk gun, anti tank missile launcher, AT-4, RPG-7, Mk 153 SMAW, SPG-9, L21A1 RARDEN, 2A28 Grom
– Improved M256- tunk gun, 2A46M- tunk gun, ZSU-23-4, M240B, M1128MGS, GP-30, reload
– M1A2 Abrams, Leopard 2a5 engine,
– more new sounds for the American, Polish and Russian infantry and more new sounds death
– More ricochets / penetrations / impacts / explosions / zips/incoming artillery/hits/ricochets
– Improved ambient sounds
and of course lots of other fixes and improvements

Source CMMods III

Icons for Combat Mission Red Thunder by Wgbn1968

For my convenience, I made icons for CMRT based on modern military symbology. Huge thanks to Lt. Smash for his icons, which served as a base for alterations. Made without the use of flags, because I think that they (the flags) impair perception. “Shared” redone, not all. If someone can explain how to change the binding of the icons on this unit, write in comments or mail It seems to me that the main purpose of the Marder II can not be considered as an assault gun or self propelled gun. I would like to change.

PMCTODO download broken iconsCMRT_modern_2.7z

Source CMMods III

Vin’s Animated Text CMFB V1.02

Vin’s animated text mod for CMFB v1.02
Concept by Vinnart
Graphics by Marco Bergman
(Update by CMFDR)

This mod changes the soldier stat text to make it easier to distinguish the actions of each soldier in the squad, and separate teams within the squad by use of type styles, and symbols.
It gives the text an “animated” feel, and gives the player a clearer picture of the actions at a glance.
The mod contains two versions. One is “heavy”, and one is “light” with the only difference in the two being the action “Spotting”.
The “heavy” version uses a symbol of an “eye to show the action. The “light” version maintains the word as a kind of filter that can be ignored making the more important symbol actions stand out.
Other than that all graphic symbols in the “legend” are used.

To use the mod place either the “heavy”, or “light folder inside {My Documents}\Battlefront\Final Blitzkrieg\User Data\Mods folder.


Vin (Vinnart)

IMPORTANT This mod will only work with CMFB v1.02, and is not CMRT or CMBN or CMFI or CMSF compatible. This mod alters “strings.txt”. It MUST be updated whenever a new patch comes out.
If you start to see really odd equipment and vehicle names, then this mod is out of date and must be updated.

PMCTODO download broken Vins-Animated-text-CMFBv102_2.7z

Source CMMods II

Combat Mission Updates and Pricing wrote:

We aren’t planning any more patches for the current batch of CMx2 games. The CMFB and CMBS patches we just put out are the last, now everything going forward will be Engine 4.0.


Based on a US CPI calculator, $55 in 1999 (when we started selling) is now about $79.70 in today’s money. We can definitely feel the pinch so we will raise our pricing at some point in the near future. We’ll probably ask customers to meet us halfway and pony up $65 for the base game and keep the pricing for everything else the same.


Combat Mission: Black Sea v1.04 Patch

Hi all!

We’ve just put Black Sea v1.04 patches up for download. This one is mostly data and behavior tweaks for things which have been brought up since v1.03. It is the last planned free patch for the first generation (Engine 3.0) Black Sea. The next release will be Upgrade 4.0.


Combat Mission: Black Sea v1.04 Patch (PC/Mac)
Thursday, 20 October 2016

The v1.04 patch provides a large number of important improvements and fixes to Black Sea v1.03. This is not an inclusive patch, so please make sure you are running v1.03 prior to patching to v1.04. NOTE! there is no v1.02 patch!
General Patch Information

Extract the downbloaded zip file into a location of your choice such as your desktop (except of course the game directory itself), then launch the CMBS_v104_Setup.exe (PC) or CMBS v104 Patch Installer (Mac) file to start the installation. The patch installer will attempt to select the correct default for you and warn you if it thinks it’s not where it should be. However, if you moved the game files manually, or on certain systems, this automatic selection may not be 100% fail safe. Please doublecheck the installation location BEFORE installing the patch and make sure that you are installing into the correct directory.

Save games from earlier versions ARE COMPATIBLE, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before updating.

Due to the potential of conflicts with earlier game Mods, we strongly advise uninstalling any mods prior to installing this patch.



Effectiveness of the M-25 CDTE’s HE grenade has been increased against enemy troops.
More models of recoilless weapons can fire indoors, and with less suppression on the firing troops.
Infantry mortar teams will now use their mortars when given a Target Light area fire command.
FIXED: Disposable AT weapons not disappearing from the soldier’s kit after use.
FIXED: Igla S missile offset from tube when launching.
FIXED: Rarely an AT-14 team would be unable to finish deploying the ATGM inside houses.
FIXED: M25 CDTE has 5-round magazine.


IFVs with cannons and ATGMs will more intelligently choose which weapon systems to engage enemy vehicles with.
Abrams tank side turret armor (both base armor and ERA) is now less effective at defending against tandem HEAT warheads.
Russian Kontakt-1 and Kontakt-5 ERA are now less effective at defending against tandem HEAT warheads.
Abrams smoke deploys slightly more slowly.
Ukrainian tank ammunition loads have been adjusted. Oplot-M now carries APFSDS 3BM42 Mango (instead of Zubr), and T-64BV now carries APFSDS 3BM22 Zokolka (instead of APFSDS 3BM42 Mango). T-6DBV now carries 3BK18 HEAT shells instead of 3BK18M.
BTR-80A, BTR-82, and BTR-82A are now more willing to area fire in low visibility conditions.
2K22M Tunguska does not have thermal optics (the 2K22M1 still does).
FIXED: The AT-10’s tandem HEAT warhead from the BMP-3/3M was too weak against ERA.
FIXED: Sometimes Bradley and Abrams ERA blocks would fail to function, allowing HEAT warheads to travel through them and hit the base armor unimpeded.
FIXED: At close LOD, BMP-2M would look like a BMP-2.


FIXED: UAV thermal vision works better in poor weather.

Quick Battles:

QB prices of fortifications have been increased.
Tunguska SPAA QB price increased.


Improved textures for M110.
Improved textures for Skif.
Improved textures for AK-74M.
Added muddy textures for MT-12 Rapira.
Corrected some mismapped textures in a few flavor objects.
Small adjustments to a variety of vehicle models.

Misc Bug Fixes

FIXED: M1167 Humvees would sometimes count as a tank kill on the AAR screen.
FIXED: Unit crossing bridge would sometimes get stuck or needlessly zigzag.
FIXED: Sometimes a wire fence would stay upright after a vehicle rolled through it.
FIXED: A specific Independant House building model had opaque windows.
FIXED: Other minor misc bug fixes.

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